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Smithing

There are several factors that reflects the level of a smiths skill and skill alone cannot replace centuries of development or magical powers. As a Master smith can make wonders with his metals he can never craft metals that require knowledge and equipment that he doesn’t possess.

The following guidelines state skill-requirements for smithing metals and alloys. They do not take into account the metallurgical knowledge of the smith or his magical skills. There are additional notes concerning work-time and options for weight reduction open for the true Masters of the craft.

Skill Metal
  Bronze Iron Low Steel High Steel
E. Iron
White Alloy
E. Steel I
30 Able        
50   Able      
60          
70 10% time red.        
80 20% time red. 10% time red. Able    
90 30% time red. 20% time red.   Able  
100 40% time red. 30% time red.      
105 50% time red. 40% time red. 10% time red.    
110 60% time red. 50% time red. 20% time red. 10% time red. Able
120 70% time red. 60% time red 30% time red 20% time red  
130   70% time red 40% time red 30% time red  
150 80% time red   50% time red 40% time red  
180   80% time red 60% time red 50% time red 20% time red
200 90% time red   70% time red 60% time red 30% time red
220   90% time red   70% time red 40% time red
250     80% time red   50% time red
300       80% time red 60% time red
350       80% time red 70% time red
400       90% time red  
450         80% time red

Skill Metal
  Black Alloy
E. Steel II
Mithril Grey Eog Black Eog
White Eog
Lean
130 Able        
150   Able      
180     Able    
200 10% time red.     Able  
220 20% time red. 10% time red.     Able
250 30% time red. 20% time red. 10% time red    
300 40% time red. 30% time red. 20% time red 10% time red  
350 50% time red. 40% time red. 30% time red. 20% time red 10% time red
400 60% time red. 50% time red. 40% time red. 30% time red. 20% time red
450 70% time red. 60% time red 50% time red 40% time red 30% time red
500   70% time red 60% time red 50% time red 40% time red

Skill Metal
  Shaalk
Keron
Rularon Kregora Arinyark Ithloss
100 Able        
105          
110          
120 10% time red.        
130 20% time red. Able      
150 30% time red.   Able Able  
180 40% time red.        
200 50% time red. 10% time red.      
220 60% time red. 20% time red. 10% time red. PP capasitator  
250 70% time red. 30% time red 20% time red    
300   40% time red 30% time red    
350 80% time red. 50% time red. 40% time red. 10% time red. Able
400   60% time red. 50% time red. 20% time red.  
450 90% time red. 70% time red 60% time red 30% time red.  
500     70% time red 40% time red. 10% time red.

Skill Metal
  Star Iron        
450          
500 Able        

Weight reduction

Pure skill and the nature of the metal decides how much a smith can harden the metal and by this lower the weight of an item without loosing strength. Some metal allows the smith to harden it tenfold without problems with inner tensions, but others are more sensitive.

Skill Weight Reduction Limit for Metal
--- 0% reduction Iron, Rularon, Arinyark, Star Iron
100 10% reduction Shaalk
110 20% reduction  
120 30% reduction Bronze, Low Steel
130 40% reduction High Steel, Kregora
140 50% reduction White alloy, Keron, Ithloss
150 60% reduction Black alloy, E. Steel I
180 70% reduction E. Steel II
220 80% reduction Mithril
300 90% reduction Lean

Smithing Lore

By studying and working with a metal a smith can achieve higher levels of understanding of the metal in question. He would for instance be able to judge the purity of the metal by its colors at different temperatures. He could know the exact proportions needed to blend in advanced alloys such as white and black alloy or maybe he just has a profound feeling for what’s right.

Smithing Lore must be bought for every metal the smith wishes to specialize in and it is not an ordinary lore as much as a craft. This knowledge is not one you can learn from studying in a library or in a school but one that has to be won by months even years of hard labor in a smithy. It has to be learned by testing different compositions and temperatures at the hardening. By this the smith can learn to see and feel the difference in the metal as he works with it.

One can of course learn a Smithing Lore skill by watch and listen to a who performs the craft thus learn the skill before oneself has mastered the metal. (i.e. even if the Craftsman haven’t reached his 130 skill-bonus to craft black-alloy he can learn the Smithing Lore Black-alloy if he works as an apprentice under a smith who has.)

Smithing Lore gives a bonus of +1 per rank bought to the smithing-skill allowing the craftsman to reach higher levels of time and weight reduction, but it does not affect whether or not he can craft the metal to begin with.


[Fullplate, refered to as a Fieldplate when worn with a chainshirt in addition]