Chaos Warrior


By Alan Skinner
"Warriors of Chaos are the servants and worshippers of the foul Chaos Gods. They also swept inexplicably from the North during the Incursions of Chaos. Together with the other Chaotic creatures, they came out of nowhere and broke upon the lands of Norsca and the Old World A long and bloody battle was fought by the men and Dwarfs of those lands against the invaders, a war which ended in the retreat of Chaos to the Far North, where it more or less remains today. However, even now, over a hundred years later, bands of black-armoured Chaos Warriors still raid the north of the Old World."
© 1989 Warhammer Fantasy Roleplay

 Requirements:

Base ATT Bonus: +6
HitDice: D10
Alignment: Chaotic Evil
Feats: Cleave, Expertise
Special: The would-be Chaos Warrior must pledge allegiance to a Chaos power (Nurgle, Slaanesh, Tzeentch or Khorne)


 Class Skill:

Intimidate (Cha), Knowledge: Arcana or Chaos (Int), Listen (Wis), Ride (Dex), and Spot (Wis)

2 +Int Modifer/level

Weapon and Armour Proficiency: Proficient with all types of armour and Shields, and with all Simple and Martial weapons.


Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spell Other Notes
1 1 0 2 0  Mark of Chaos, Dark Blessing          
2 2 0 3 0  Chaos Armour          
3 3 1 3 1  Detect Good          
4 4 1 4 1  Mark of Chaos          
5 5 1 4 1  Smite Good          
6 6 2 5 2             
7 7 2 5 2  Mark of Chaos          
8 8 2 6 2  Boon of Chaos          
9 9 3 6 3             
10 10 3 7 3  Mark of Chaos          


 Class Features:
Mark of Chaos: At 1st, 4th, 7th, and 10th levels, a Chaos Warrior gains +1 to one of his statistics, depending on his Chaos God:
Khorne: +1 Strength
Nurgle: +1 Constitution (and immunity to disease)
Slaanesh: +1 Dexterity
Tzeench: +1 Intelligence

Dark Blessing: The Chaos Warrior may add his Cha modifier to all Saving Throws.

Chaos Armour: At 2nd level, the Chaos Warrior is granted a magical suit of Full Plate armour, with an Enhancement Bonus equal to half of his Chaos Warrior class level.

Detect Good: Starting at 3rd level, a Chaos Warrior may Detect Good at will in the same way as a Paladin can Detect Evil. This is a spell-like ability.

Smite Good: Starting at 5th level, a Chaos Warrior may Smite Good once per day in the same way as a Paladin may Smite Evil. This is a supernatural ability.

Boon of Chaos: At 8th level, the Chaos Warrior receives a mutation to show his god's favour. Roll a d6 on the following table:
1 - Unnatural Armour - The Chaos Warrior's armour magically meshes to his skin and muscle. It can no longer be removed, and no longer confers penalties (armour check, sleeping in armour, etc.)

2 - Hideous Appearance - The Chaos Warrior's features mutate and turn disgusting, granting a +2 Circumstance bonus to Intimidate checks, or to any Cha-based check when dealing with his god's followers. All other Cha-related checks suffer a -2 Circumstance penalty.

3 - Extra Arm - The Chaos Warrior grows an extra arm. He may now use a shield while weilding a two-handed weapon, or he may use two shields and gain AC bonuses from both.

4 - Great Claw - One of the Chaos Warrior's hands mutates into a giant crab-like claw. Treat the Clwa as a Great Axe that can never be dropped, and only needs one hand to wield. The Chaos Warrior may not use a different weapon or a shield in this claw.

5 - Scorpion Tail - A giant, poisonous tail grows from the Chaos Warrior's back. The Chaos Warrior may make an extra attack at his highest Base Attack Bonus each round, counting as an Unarmed Strike, but also as a Poisoned Attack.

6 - Blackblood - The Chaos Warrior's blood turns black and acrid. Every time he takes a wounding hit, his opponent must make a Reflex save against DC 15 or suffer d6 damage from the corrosive blood spurting over him. The Chaos Warrior does not take damage from his own blood.