Centuries have passed since the ancient, dark times when the world was filled by monsters, and dragons flew through the skies; magic has been forgotten. A new world has begun, where mortals consider themselves the center of the universe.
The world of Crystaldawn is in the Renaissance ages: refined courts, sea travels, swashbuckling, gunpowder and alchemy are the main differences between Crystaldawn and most of the other D&D worlds.