1702 Pts - Black Templars Army Vendicatori Neri

Unit Name ## WS BS St To Wo In At Ld Save Cost
Campione dell'imperatore Sigfrido (EmpCh) 1 5 4 4 4 2 5 2* 9 2+/4(I)+ 105
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
  #Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [0]
  #Iron Halo 4+ invulnerable save. [0]
  #Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [0]
  #Black Sword The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). [0]
  #Artificer Armour 2+ armour save. [0]
  #Terminator Honours +1 Attacks. [0]
Alpha Squad (Black) 10 4 4 4 4 1 4 1/2 8 3+ 230
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1)
  Neophytes 5 3 3 4 4 1 4 1/2* 7 4+ [55]
Bolt Pistol & CCWep. (x5)
Invictus (LandC) 1 BS: 4 Front: 14 Side: 14 Rear: 14 255
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
Beta Squad (Black) 6 4 4 4 4 1 4 1 8 3+ 204
Bolter; Missile Launcher (x1); Plasma Gun (x1)
  Damnator () 1 BS: 4 Front: 11 Side: 11 Rear: 10 [98]
Carries up to 6 Space Marines; Tank; Twin Lascannon
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Gamma Squad (Black) 6 4 4 4 4 1 4 1 8 3+ 204
Bolter; Missile Launcher (x1); Plasma Gun (x1)
  Redemptor () 1 BS: 4 Front: 11 Side: 11 Rear: 10 [98]
Carries up to 6 Space Marines; Tank; Twin Lascannon
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Cappellano Beaufort (Chapl) 1 5 5 4 4 2 5 4/5 9 3+/4(I)+ 107
Independent Character; Bolt Pistol (x1); Crozius Arcanum; Rosarius
  #Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [0]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [20]
  Terminator Honours +1 Attacks. [15]
Delta Squad (Asslt) 8 4 4 4 4 1 4 1/2* 8 3*+ 236
Bolt Pistol & CCWep. (x4); Bolt Pistol & Power Fist (x2); CCW & Storm Shield (x2); Frag Grenades; Jump Packs
Epsilon Squad (Black) 9 4 4 4 4 1 4 1/2 8 3+ 227
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1); Frag Grenades
  Zelator () 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Malleus Imperatoris (Dread) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 134
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Option Footnotes:
  2 'Hurricane' Bolters Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Crozius Arcanum No armour save in close combat.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Linked Assault Cannon 24"R, S6, AP4, Heavy 3, Linked.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Storm Shield 4+ invulnerable save against hand-to-hand attacks.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1702 Pts.
Notes:
Must take a Vow before the battle.
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 51


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 212 1490 12%
Elite (<=3unit) 1 2 134 1568 7%
Troops (>=2unit <=6unit) 4 2 865 837 50%
Fst. Atck. (<=3unit) 1 2 236 1466 13%
Hvy. Supp. (<=3unit) 1 2 255 1447 14%
Other (N/A) 0 n/a 0 1702 0%
Equipment Summary 20 n/a 74 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.