Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Campione dell'imperatore Sigfrido (EmpCh) |
1 |
5 |
4 |
4 |
4 |
2 |
5 |
2* |
9 |
2+/4(I)+ |
105 |
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
|
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
#Iron Halo |
4+ invulnerable save. |
[0] |
#Master Crafted Weapon |
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[0] |
#Black Sword |
The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). |
[0] |
#Artificer Armour |
2+ armour save. |
[0] |
#Terminator Honours |
+1 Attacks. |
[0] |
Alpha Squad (Black) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
230 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1)
|
Neophytes |
5 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
7 |
4+ |
[55] |
Bolt Pistol & CCWep. (x5)
|
Invictus (LandC) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
255 |
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
|
#Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[0] |
Beta Squad (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
204 |
Bolter; Missile Launcher (x1); Plasma Gun (x1)
|
Damnator () |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[98] |
Carries up to 6 Space Marines; Tank; Twin Lascannon
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Gamma Squad (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
204 |
Bolter; Missile Launcher (x1); Plasma Gun (x1)
|
Redemptor () |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[98] |
Carries up to 6 Space Marines; Tank; Twin Lascannon
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Cappellano Beaufort (Chapl) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+/4(I)+ |
107 |
Independent Character; Bolt Pistol (x1); Crozius Arcanum; Rosarius
|
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
Jump Pack |
Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
Terminator Honours |
+1 Attacks. |
[15] |
Delta Squad (Asslt) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3*+ |
236 |
Bolt Pistol & CCWep. (x4); Bolt Pistol & Power Fist (x2); CCW & Storm Shield (x2); Frag Grenades; Jump Packs
|
Epsilon Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
227 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1); Frag Grenades
|
Zelator () |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Malleus Imperatoris (Dread) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
134 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Twin Lascannon
|
Searchlight |
Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Option Footnotes: |
|
|
2 'Hurricane' Bolters |
Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Crozius Arcanum |
No armour save in close combat. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Linked Assault Cannon |
24"R, S6, AP4, Heavy 3, Linked. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Storm Shield |
4+ invulnerable save against hand-to-hand attacks. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|